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UX Design · iOS App

Nudge

Year
2026
Role
UX · UI · Design Systems
Type
iOS App
Duration
6 Weeks

Food delivery apps are functionally identical and hide their AI. Nudge makes curation visible and turns group ordering into a game.

Context + Challenge
The Challenge

Design a food delivery iOS app across five assignments, from concept and wireframes through to a token system, component library, and high-fidelity interactive prototype.

How Might We

How might we design a food delivery app that feels personally curated, and turns group ordering from the most frustrating part of the experience into something people actually enjoy?

The Process
01
Concept
RESEARCH
02
UI Kit
FOUNDATIONS
03
Components
LIBRARY
04
Patterns
PATTERNS
05
High-Fidelity
PROTOTYPE
The App

nudge

Curated for you. Ordered together.

AI Curation - visible and controllable
Group Swiping - food decisions as a game
Dark mode as default - food looks better on dark
nudge

Wireframes - the foundation every subsequent assignment built on.

UI Kit + Components
Colour Tokens
Colour Tokens

Light and dark mode in parallel — full semantic colour set.

Type + Spacing
Type + Spacing

Poppins for headings, Inter for UI. Spacing scale 4–32.

Components
Components

Every state defined before any screen was assembled.

Standout Features
Making the algorithm visible
Feature 01 — AI Curation

Making the algorithm visible

The home screen shows current preference tags as editable chips, you can see exactly why something is recommended, and change it instantly.

"Most apps hide their AI. Nudge puts it on the home screen, visible, editable, honest."

Food decisions as a game
Feature 02 — Group Ordering

Food decisions as a game

Friends join a group order and swipe on dishes independently. The app surfaces what everyone agreed on, one cart, no arguments.

"Four people, four preferences. The swipe mechanic turns disagreement into a game."

No more Revolut requests
Feature 03 — Split Bill

No more Revolut requests

Everyone adds their own items to a shared cart from their own phone. When it comes to paying, each person pays only their share via Apple Pay, the order goes to the restaurant once everyone has paid.

01
Add to the shared cart
Each person adds their items from their own phone. The cart updates live for everyone in the group.
02
Pay your share via Apple Pay
When ready, each person pays exactly their portion, no one fronts the bill for the table.
03
Order sent when everyone pays
The restaurant only receives the order once all payments are confirmed. No chasing, no awkward splits.

"No Revolut requests. Just tap to pay your share and it's done."

Final Screens

25+ screens. One system.

Loading
01Loading
Login
02Login
Sign Up
03Sign Up
Home - For You
04Home - For You
Home - Scroll
05Home - Scroll
AI Preferences
06AI Preferences
Curated Restaurants
07Curated Restaurants
Restaurant - Menu
08Restaurant - Menu
Dish Info
09Dish Info
Cart
10Cart
Checkout
11Checkout
Order Confirmed
12Order Confirmed
Group Order - Create
13Group Order - Create
Group Order - Cart
14Group Order - Cart
Split Bill - Pay
15Split Bill - Pay
All projects
Outcomes
25+
Screens designed
5
Assignments delivered
2
Colour modes
2
Distinctive features
What worked

The token system did what a system is supposed to do, one colour change propagated everywhere simultaneously.

The group swiping flow was the riskiest idea in the project. It ended up the most distinctive feature.

What I'd do next

Prototype the group swiping interaction, the screens show all states but the animation would make it land harder.

Test the AI preference tags with real users earlier, intuitive to design but might not map to how people think about food.

Get in touch

Let's work together

I'm always open to a good project - or just a good chat